Gentlemen's Guild of Amateur Criminologists
Rupert Abheek Waxflatter
Don’t worry, don’t worry ! I can fix it !
I can make it stronger, faster, … better
I got just the thing around here somewhere …
You can’t rush perfection.
The REGENT Pocket-steam-engine.
No respect, I get no respect I tell you !
- Superb * Engineering
- Great * Science * Resolve
- Good * Academics * Weapons * Guns
- Fair * Engineering * Endurance * Investigation
- Average * Engineering * Sleight of Hand * Stealth * Survival
- Personal Gadget [Engineering]
You have a personal gadget based on an existing (or potentially
existing) piece of technology, with three improvements.
You must define at least the basic nature of the gadget,
and one or two of the improvements, at the time you take this
stunt. You may take this stunt several times, either for several
personal gadgets, or to provide additional improvements
to the same gadget. See page XX for detailed gadget design
- Universal Gadget [Engineering] x2
A universal gadget is, essentially, a personal gadget that
you may design on the fly, in the middle of a situation, as
if your character happened to have “just the thing” in his
satchel at the precise moment when it was needed. This
gadget follows the same design rules as a personal gadget
(above), but is only allowed two improvements, not three.
Once defined, the gadget is locked in for the remainder of
the session. As with personal gadgets, see page XX for detailed
gadget design rules.
The trade-off is that you can define the gadget on the fly
and in the moment, as something your character already happened
to have on hand (or just whipped up in a matter of
seconds). As with personal gadget, you may take this stunt
- Mister Fix-It [Engineering]
The character’s talented at getting things repaired under
time-critical circumstances. The time it takes to get something
fixed by the character is reduced by two steps. If the
situation is already operating on the fastest possible amount
of time the difficulty of the repair effort is reduced by one.
These bonuses stack with Grease Monkey (above)!
- Thump of Restoration [Engineering]
Requires Mister Fix-It.
Sometimes a bunch of repairs can get short-handed with a
good swift thump. A character must spend a fate point to activate
this ability, and roll Engineering. He then hits a device
or other contraption that isn’t working, and it starts working
immediately, regardless of the difficulty rating to repair
it under time pressure. It will continue work for a number of
exchanges equal to the shifts gained on the Engineering roll
(vs. a target of Mediocre). Once the time is up, the device
stops working again, and any efforts to repair it are at a one
step higher difficulty (since, after all, you hit the thing). If
the character wishes to thump again, he may do so for another
fate point, but the difficulty for the Engineering roll
increases by one on each subsequent attempt.