Rupert Abheek Waxflatter



Don’t worry, don’t worry ! I can fix it !
I can make it stronger, faster, … better
I got just the thing around here somewhere …
You can’t rush perfection.
The REGENT Pocket-steam-engine.
No respect, I get no respect I tell you !


  • Superb * Engineering
  • Great * Science * Resolve
  • Good * Academics * Weapons * Guns
  • Fair * Engineering * Endurance * Investigation
  • Average * Engineering * Sleight of Hand * Stealth * Survival


  • Personal Gadget [Engineering]
    You have a personal gadget based on an existing (or potentially
    existing) piece of technology, with three improvements.
    You must define at least the basic nature of the gadget,
    and one or two of the improvements, at the time you take this
    stunt. You may take this stunt several times, either for several
    personal gadgets, or to provide additional improvements
    to the same gadget. See page XX for detailed gadget design
  • Universal Gadget [Engineering] x2
    A universal gadget is, essentially, a personal gadget that
    you may design on the fly, in the middle of a situation, as
    if your character happened to have “just the thing” in his
    satchel at the precise moment when it was needed. This
    gadget follows the same design rules as a personal gadget
    (above), but is only allowed two improvements, not three.
    Once defined, the gadget is locked in for the remainder of
    the session. As with personal gadgets, see page XX for detailed
    gadget design rules.
    The trade-off is that you can define the gadget on the fly
    and in the moment, as something your character already happened
    to have on hand (or just whipped up in a matter of
    seconds). As with personal gadget, you may take this stunt
    multiple times.
  • Mister Fix-It [Engineering]
    The character’s talented at getting things repaired under
    time-critical circumstances. The time it takes to get something
    fixed by the character is reduced by two steps. If the
    situation is already operating on the fastest possible amount
    of time the difficulty of the repair effort is reduced by one.
    These bonuses stack with Grease Monkey (above)!
  • Thump of Restoration [Engineering]
    Requires Mister Fix-It.
    Sometimes a bunch of repairs can get short-handed with a
    good swift thump. A character must spend a fate point to activate
    this ability, and roll Engineering. He then hits a device
    or other contraption that isn’t working, and it starts working
    immediately, regardless of the difficulty rating to repair
    it under time pressure. It will continue work for a number of
    exchanges equal to the shifts gained on the Engineering roll
    (vs. a target of Mediocre). Once the time is up, the device
    stops working again, and any efforts to repair it are at a one
    step higher difficulty (since, after all, you hit the thing). If
    the character wishes to thump again, he may do so for another
    fate point, but the difficulty for the Engineering roll
    increases by one on each subsequent attempt.

Rupert Abheek Waxflatter

Gentlemen's Guild of Amateur Criminologists bowolf bowolf