Gentlemen's Guild of Amateur Criminologists
Phinneas Amaranthine The Automated Man
So Lifelike !
A Form For Every Function.
I am fully functional in every way.
Built for War, Tempered by Mercy
My Creator Gave Me Everything, but Love …
- Superb * Might
- Great * Athletics * Endurance
- Good * Fists * Resolve * Weapons
- Fair * Empathy * Engineering * Leadership
- Average * Science * Pilot * Drive * Survival
- Last Leg [Endurance]
The character may spend fate points to keep standing.
Any time the character would be taken out by (or otherwise
suffer a consequence from) a physical hit he may spend a fate
point to remain standing or otherwise defer a consequence or
concession for one more exchange, or until he’s hit again,
whatever comes first. Once the extra time he’s bought is up,
all effects he has deferred come to bear at once. He may
keep spending fate points in this fashion until he runs out,
each time the time limit expires.
This means that with a whole handful of fate points he
might go on for three exchanges with no consequences or
collapse impeding him, and then suddenly keel over, revealing
Multiple Bruises and a Broken Rib and a few surplus
consequences – which would suggest an immediate taken out
result to be determined by his attacker, even if that attacker
has been defeated in the intervening time!
- Feel the Burn [Endurance]
The character can push through incredible pain in order
to reach his goal. The character can take one extra moderate,
physical consequence (see page XX) before moving on to a
severe physical consequence, allowing him to take a total of
four consequences in a physical conflict.
- One Hit to the Body [Endurance]
When the character takes a hit which would roll up, he
may instead choose to fill in any number of lower wound
boxes that total the value of the hit. Thus, if the character
took a 4 point hit, but the 4th box was already filled, he could
either roll up to the 5th box, or he could check off the 1st and
- Thick Skinned [Endurance]
Requires One Hit To The Body.
This character just doesn’t feel pain and can take more
punishment than a lesser man. A character with this stunt
gets one additional stress box beyond those normally granted
by his Endurance score – meaning a character with Superb
Endurance can have a top physical stress capacity of nine.
- Man of Iron [Endurance]
The character’s physical injuries roll down rather than up.
Whenever the character takes a hit which would fill a box that
has already been checked off, they check off the next lower
box that has not been checked off. If no lower boxes are
available, hits roll up as normal. Very simply, this means
that the character doesn’t start picking up consequences unless
someone hits him for more than his capacity (difficult at
best!) or all of his boxes are filled up.